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Re: Feedback Status

Fri Aug 21, 2009 10:57 pm

Hey Sokal, any chance of Zenimax/IdSoftware remarketing Wolfenstein? I mean it would help the laman consumer understand that problems persisted under contract agreement and you had to release the title regardless. It would also prove that Activision are bunch of bloated 'zilla's trying to take your profits from the name...you own the name!!! Remarket the motherFU*(Cker and let it own like Wolfenstein should. You all would win twice...except the Fu*(Cks at Activision.

Confederacy77
 
Posts: 150
Joined: Wed Jun 03, 2009 5:42 pm

Re: Feedback Status

Fri Aug 21, 2009 11:09 pm

Thank you for the communication.

SJ073
 
Posts: 4
Joined: Thu Jul 16, 2009 7:27 am

Re: Feedback Status

Fri Aug 21, 2009 11:31 pm

Osprey wrote:Awesome.

You go ahead and fix Wolfenstein and I will take care of the health care crisis.

Kendle will take care of Mid East Peace ...

and LODE will work on a cure for hemorrhoids.


About time the human race begins to push forward.

Now don't just stand there people's, someone fax these guys some beer and pizza they have work to do.


I'll work on destroying your nonsensical posts on the wolfpro forums and repeats here.
Ah and I'll be glad to fax beer and pizza, in fact I'll take pictures of me doing it too! When I've got time after destroying posts and what not.
And I'm also glad to hear the health care crisis is our fault and we're fixing that too! :P

Good luck Sokal, glad to hear something from you about this major **** up from Endrant called Multiplayer.

Oreo
 
Posts: 18
Joined: Wed Aug 19, 2009 3:16 am

Re: Feedback Status

Sat Aug 22, 2009 1:05 am

Confederacy77 wrote:it will be hard to play a wolfenstein game, much less a ww2 game without pistol.....can't believe there is not a pistol in Wolfenstein. I'll give it a try but I will be calling the game WolfenTrying from now on until something that deserves to be called Wolfenstein comes back out.


Uhh, this game at least has a Luger, or is that not considered a pistol in your book?

As a long time RTCW & ET fan, this game came as a slap in the face, yet, I'm trying to make it work for me through the availability of mods and the active competition I've grown to appreciate... I just hope this release, straying from the quality that earned them "Game of the Year", is taken to heart, and the next "Wolfenstein" will be even slightly reminiscent of what was once great. We don't want new-style generic shooting games, we embrace our eclectic mix of arcade style action with slight realism balanced between. For me this isn't an "Ironsights vs No Ironsights (et al)" debate, but this release depressed the **** out of me and many people I know. I waited at least 7+ years for this, and will gladly wait a few more for a finished, polished, well received, well tested version of Wolf to be proud of -- this 'aint it.

Gazoo
 
Posts: 3
Joined: Wed Apr 15, 2009 7:22 pm

Re: Feedback Status

Sat Aug 22, 2009 1:27 am

Whish that the game was released 17 months ago, cos then it seemded at least a bit like what we are used to:

wolf1337 wrote:Thanks to id and Sokal I suppose for taking the initiative in trying to improve the state of this game.

Summary of issues:
After having played the MP portion of the game so far, the biggest problem by far seems to be the overall lag and choppiness that was not present in earlier builds. First and foremost, this needs to be addressed!

Also, I have noticed a lot of features gone missing from the Wolfenstein PC build of 17 months ago. Obviously the game is in a vastly different state now, replacing the XP/reward/deployable system for a cash based upgrades system. I realize that is a fundamental difference that I am sure at this stage the developers wanted after the success of Call of Duty 4, and it probably explains why the maps were trimmed down to suit TDM as well as Objective gameplay. Sadly, this results in simpler map designs, trading the strengths of the objective modes for TDM requirements. I also realize that the primary platform for the project was the Xbox 360- so these simplified priorities are displeasing the legions of longtime PC MP Wolfenstein fans, who now take issue with the excessive simplicity of the interface, maps, and gameplay compared to RtCW and more specifically, Wolf: ET. There are at least a number of changes that could be more easily made since there were a number of features from ET:QW or that were in that previous build which have since been removed, resulting in a shallower game and at times unbalanced gameplay.

Recommendations:
I recommend reverting a number of changes back into the game from that previous build:

Lost features:
Player lean ability
Shotguns for medics and engineers
Different weapons for each side (explains no dead ammo drops, see below):
- Resistance: Thompson, Bar1918
- Axis: MP40, MP43
Lockpicks* (all classes...but would require maps to add back the lockable doors)
Unlimited Sprint
HUD indicator showing grenade cook timer
Enemies without red HUD indicators unless moused over, health of enemies hidden
Molotov **** for Resistance engineers
Shock Grenades for Axis engineers
Smoke Grenades for all engineers

Balance issues:
Remove ammo drops from dead enemies (will increase reliance on engineers for ammo)
Panzerfaust requires splash damage larger radius and more damage
MP40 with Big Bore upgrade too close in power to the Soldiers' MP43
Re-spawn timers are too fast, and along with the smaller map sizes results in:
-No sense of success after repelling an enemy attack since they return to soon
-Not sure if this can really be fixed now that maps are smaller. If respawns are too slow, Resistance may win too often because of slower Axis defense re-spawn.
-Medics encountering difficulties when trying to revive because either (a)the teammate respawns before they can reach them or (b)the medic is killed by quickly respawning enemies while trying to revive a teammate


Quality/Polish issues:
Add death animations.
Blood effect when shooting enemies is horrible. Replace or remove entirely.
Sound effects- gunshots/ footsteps need distance volume and spatial orientation (these used to work fine- what happened?)
Ironsights are too distracting, take up too much of the screen and aren't useful enough in aiming. Keep only for scopes.

Sadly, I don't expect the maps to return to their former size and complexity, especially with the high priority that has been placed on the maps to make them smaller and TDM compliant, but I ask that you entertain the notion anyways.

Again, thanks for taking the initiative in restoring gamers faith in ID!

swedey
 
Posts: 66
Joined: Tue Mar 24, 2009 4:31 pm
Location: Sweden

Re: Feedback Status

Sat Aug 22, 2009 2:01 am

I agree Swedey, I wonder what those endrant guys did to **** it up this badly.

zwolf
 
Posts: 232
Joined: Sat Mar 21, 2009 3:58 am

Re: Feedback Status

Sat Aug 22, 2009 2:41 am

WHAT THE **** HAPPENED TO OUR UNIVERSE OF WOLFENSTEIN!

You had the game built the right way, then you destroy it?! GOOD JOB GUYS!

Oreo
 
Posts: 18
Joined: Wed Aug 19, 2009 3:16 am

Re: Feedback Status

Sat Aug 22, 2009 12:34 pm

Gazoo wrote:
Confederacy77 wrote:it will be hard to play a wolfenstein game, much less a ww2 game without pistol.....can't believe there is not a pistol in Wolfenstein. I'll give it a try but I will be calling the game WolfenTrying from now on until something that deserves to be called Wolfenstein comes back out.


Uhh, this game at least has a Luger, or is that not considered a pistol in your book?



i was told there was no pistols and there is a thread about pistol textures but no pistols ..http://www.wolfenstein.com/board/viewtopic.php?f=16&t=1288....just checking...thanks for confirming this. No, the Luger is quite suffice!!!

Last edited by Confederacy77 on Sun Aug 23, 2009 7:03 pm, edited 3 times in total.
Confederacy77
 
Posts: 150
Joined: Wed Jun 03, 2009 5:42 pm

Re: Feedback Status

Sun Aug 23, 2009 1:50 pm

i need some info about this i was level 14 online played for 12+hours online had about 30 000 gold upgraded every weapon everything i have and now it like resetted and now i'm a 1st level guy online no money nothing and i don't feel like i&...#039;ll be playing this online again it's fun but i'm in it for the ranks so any help?

thA_scottster
 
Posts: 36
Joined: Sat Aug 01, 2009 3:08 pm

Re: Feedback Status

Sun Aug 23, 2009 4:07 pm

thA_scottster wrote:i need some info about this i was level 14 online played for 12+hours online had about 30 000 gold upgraded every weapon everything i have and now it like resetted and now i'm a 1st level guy online no money nothing and i don't feel like i&...#039;ll be playing this online again it's fun but i'm in it for the ranks so any help?


Please try to stay on topic...this forum is for updates to the constructive criticism provided by the community, not a forum for **** and moaning...plenty of other threads for that.

So Peter, I would hope the biggest problem with this game is already being addressed (the laggy, choppy play)...please tell us they have at least started to address this by actually working on it, 24/7 if needed.

JYDPNS
 
Posts: 239
Joined: Thu Mar 26, 2009 6:14 pm
Location: Alabama