If you ppl want a NEW game that isnt like RTCW or W:ET, then go play ANOTHER game. Not the next WOlf. lol.
"oh Im so tired of halo 2, I want halo 3 to be like world of warcraft" Then its better to actually play wow than trying to change the already set game concept.
New maps will make the game feel lots refreshed, and good graphics will make it feel lots refreshed also.
There is no need to actually change the game concept of like sprint-and-gun, low bullet spread.
Btw, any game is / can be 10x more fun if you play it together with friends on ventrilo.
So the reason you dislike rtcw or w:et could be you dont have any friends in those games anymore. Dont blame the games.
Also 1% comp players in so not true. I'd guess atleast 20% have played 1 match, if not 30 or more%.
And theren there must be number on how many are active every day, or month.
Just because you dont play matches, and dont see the fun and intensity it doesnt mean it less worth.
A good clanmatch or even an average clanmatch is or can be 10x more fun than playing public.
Not seeing the fun (cause you havent tried it, or experienced it) is NOT = it doesnt exist.
I would _expect_ MP info to be at E3. Not much info, but the general info, basicly the info we dont want lol

Like classes, how many maps.
I dont think we will get info about the RTCW osp or ETPro ground pellars:
- Strafe 1on1 battle skills (meaning sprint-n-strafe)
- Trickjump skills (aka the strafe jumping on slopes to get by faster, like on goldrush, adlernest, supply aka map-built in highway roads)
- Aim from the hip skills (meaning very low spread from the hip, and almost no spread at all when crouching)
- Revive skills (meaning it should be fast-weapon switch to change to syringe)
- Nade skills (coockable / primable nades)
- 2 hitboxes 1 Head hitbox & 1 body hitbox
- Same damage zone as in RTCW and ET. (for example SMG: 18 on body / 40 on head with helmet / 50 on head without helmet) (NO damage gradients as in etqw, like getting almost full 40damage if you hit the neck. its should be either head, or body damage)
- ETpro hitsounds. b_hitsounds 0 for people not wanting them
- Same SMG / Pistol damage values / settings as in ET and RTCW MP.
- Same SMG fire rate values / settings as in RTCW (not ET. Fast Firerate. But ET firerate is acceptable too.)
- Same HP in ET and RTCW MP.
- Strafe speed / Sprint bar. / Sprint in sideways
- Same speeds for walking , Running as in rtcw
- Shoot while sprinting
- Shoot while running
- Same spread values/settings as in RTCW MP
- Fast weapon switching (from smg to pistol for example) (NOT as in etqw)
- No "****" / "re-loading" every time of the pistol when selecting the weapon. (not as in etqw)
- cvars for disabling heavy weapons, based on how many people are on server. like less than X (like 12) people heavy weapons are automaticlly disabled
The lowskillers/ cod-outcasts: Flame on.