JYDPNS wrote:-3 on the last 3 posts. I think Sokal is a fine lad, but admittedly he is a paid puppet, and can only divulge information authorized by id/Raven to share. It's not his fault, and I hope he doesn't take any criticism personally, because he is doing his job as well as he can. But his initial post in this thread said nothing new, gave us nothing new. "When it's done" is acceptable as far as the release goes. The lack of pre-release information is not acceptable, and borders on indifference and arrogance towards this community. Why even have a forum if questions go totally unanswered? I realize some can't (yet); but some can...for example, iron sight in MP, yes or no? At this stage, this should be a rock-solid decision, and be shared. There are others that could be equally easily answered...I won't ask them again, as they are in every other thread. I'm quite frankly tired of asking, getting no responses.
I understand the frustration JYDPNS. As a long-time gamer, I’ve wanted to know everything about my favorite games as soon as they were announced. Once I started at id, it was quite a shock to me to see how quickly things can change during the development process. Before my time here they were talking about making Wolfenstein something closer to an open-world experience, but that didn’t happen because it didn’t feel like a Wolfenstein game. It is true that there is a schedule in terms of releasing content to fans as part of a marketing and PR strategy, but at id we always try to release final information.
Game development is a very long and ever-changing process. We play all aspects of the game here at id and at Raven, suggest things that need to be changed and play it again. Something that may seem functional one day may need to be changed, removed, or expanded upon the next, and often something we discarded before may be back. We want this game to be an evolution, so we aren’t making re-hashes of the older games, but we still want you pick this up and know it is a Wolfenstein game.
I assure you that there is no arrogance on our end towards this community. We make games for the fans, so without you guys there would be no id. As I said in the original post, part of my job is to make sure that you all have a voice. You are not yelling at a brick wall, we are listening.
Also, the forums have helped a lot in terms of making decisions in the development process. All of those threads that have listed suggestions of what players would like to see have been, and are still being discussed over here. I keep the lists close at hand when we have design meetings.
Again, once more things are set in stone, the answers will come. We're working hard on making sure that's sooner rather than later.